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MatthewMitchell
Game Architect  ·  Real-Time Systems

Building games, tools, and AI systems —from Unreal Engine to cloud inference.

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// GAMES

Playable Work

Shipped titles and interactive experiences — from Steam releases to web-based AI demos.

RHM: The Foundation
Play TestingSteam

RHM: The Foundation

Indie vertical slice showcasing core combat & network loop — driving early wishlist traction and pre-rating feedback.

Play Now
Knight: Here We Go Again
Liveitch.io

Knight: Here We Go Again

Part of the RHM Universe — indie boss-rush action game with stylized combat mechanics and medieval fantasy aesthetic.

Play Now
MindScape
LiveWeb

MindScape

Gamified therapeutic conversation simulator — 32 AI-powered patient personalities, 8 psychological archetypes, real-time GPT-4o dialogue.

Try Demo
Matteo
LiveWeb

Matteo

Luxury AI companion with voice synthesis, a cinematic orb presence, and premium subscription — live at matteo.mmkpcstudios.com.

Play Now
Sperm Racing World Cup
LiveWeb

Sperm Racing World Cup

Health science simulation — contract work. A real-time visualization of biological racing mechanics built for science communication.

Sign Up
// TOOLS & SYSTEMS

Built Infrastructure

Original tools, pipelines, and AI systems — open-source where possible. Check back soon.

Animation
Live

KiMoDo Motion Pipeline

Type a sentence — get a full-body human animation. Local, GPU-powered BVH generation via NVIDIA KiMoDo. No cloud. Nothing leaves your machine.

Source
Utility
Live

StudioKit

Scaffold a production-ready Next.js site from a single text prompt. Two API keys. No cloud account required.

Source
UE5
Live

Collectible System

Unreal Engine automation script — batch-renames assets in a folder, appending '_Collectible' to each. Part of a UE5 game systems pipeline.

Source
Matthew Mitchell
// ABOUT

Matthew Mitchell

Game Architect and systems builder with 15+ years across game development, real-time systems, and AI infrastructure. I build the tools that build the games — from Unreal Engine pipelines to cloud inference.

Currently leading MMKPC Studios: shipping titles on Steam, developing autonomous AI systems, and designing production pipelines that bridge creative vision with technical execution.

15+Years
// WHAT'S NEXT

Let's build something

Looking for a game architect, systems builder, or technical director?

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MMKPC Studios | Game Development, Simulation Engineering & AI by Matthew Mitchell