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MatthewMitchell
Game Architect  ·  Real-Time Systems

Matthew Mitchell builds Unreal systems, games, comics, and musicthrough MMKPC Studios and the RHM universe.

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// PUBLIC PROOF

Verifiable work, tied to the same identity.

Matthew Mitchell, MMKPC Studios, MMKProductionsCreate, MMKProspects, and MMKPC Audica are organized here as one public footprint.

// STUDIO OUTPUT

Public Work

Games, comics, tools, and audio with public links: listed on Steam, playable on itch.io, published on GlobalComix, and visible across web channels.

RHM Universe
RHM: The Foundation
ListedSteam

RHM: The Foundation

Flagship RHM game project with a public Steam listing, built around rhythm, memory, and witness-driven systems.

View Steam
Knight: Here We Go Again
Playableitch.io

Knight: Here We Go Again

Playable Windows prototype in the RHM universe, built as a compact proof of concept for character action and music-stem collection.

Play Prototype
RHM: Echoes of Memories
PublishedGlobal Comix

RHM: Echoes of Memories

Serialized comic releases following Dirge City, Eli, and the echoes that connect the RHM game, lore, and music.

Read Now
MMKPC Audica
PublishedYouTube

MMKPC Audica

Original soundtrack sketches, scores, and audio identity for Rhythm Has Me through the dedicated MMKPC Audica channel.

Listen Now
Additional Work
MindScape
Web AppWeb

MindScape

Gamified therapeutic conversation simulator with AI-powered patient personalities, psychological archetypes, and real-time dialogue.

Try Demo
Matteo
Web AppWeb

Matteo

AI companion experiment with voice synthesis, a cinematic interface, and a dedicated subdomain.

Play Now
Sperm Racing World Cup
ContractWeb

Sperm Racing World Cup

Contract work contribution to a real-time visualization experience for science communication.

Sign Up
// STUDIO TOOLS

Pipeline & Dev Tools

Studio tool experiments for UE5, CI/CD, shaders, animation, and production pipelines.

Explore All Tools
AnimationUE5Pipeline TDCI/CDShaderUtility
Animation

KiMoDo Motion Pipeline

Text-to-motion workflow for full-body animation experiments.

UE5

UE5 Asset Validator

Editor plugin concept for naming, texture budgets, and LOD checks.

Shader

HLSL Material Library

17 production shaders for UE5: noise, Voronoi, SSS, flow maps.

CI/CD

UE5 Horde Pipeline

Automated compile, cook, and asset validation on every commit.

Matthew Mitchell
// ABOUT

Matthew Mitchell

Unreal technical artist, instructor, and systems builder working across real-time production, gameplay pipelines, AI-assisted tools, and creator-led IP.

MMKPC Studios is the hub: RHM on Steam, playable prototypes on itch.io, comic releases on GlobalComix, music through MMKPC Audica, and public process through MMKProspects.

RHMFlagship IP
8Proof Links
1Studio Hub
// BRAND MAP

One ecosystem, clean names.

The public footprint is strongest when every name has a clear job and points back to the same body of work.

Professional

Matthew Mitchell

Unreal technical artist, instructor, systems builder, and creator-founder.

Studio

MMKPC Studios

The production hub for games, tools, comics, music, AI systems, and RHM.

Creator Channel

MMKProspects

Streams, videos, process posts, experiments, tutorials, and public work-in-progress.

Music

MMKPC Audica

Original soundtrack, score ideas, and audio identity for Rhythm Has Me.

// WHAT'S NEXT

Let's build something

Looking for a game architect, systems builder, or technical director?

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