Building games, tools, and AI systems —
from Unreal Engine to cloud inference.
Shipped titles and interactive experiences — from Steam releases to web-based AI demos.

Indie vertical slice showcasing core combat & network loop — driving early wishlist traction and pre-rating feedback.
Play Now
Part of the RHM Universe — indie boss-rush action game with stylized combat mechanics and medieval fantasy aesthetic.
Play Now
Gamified therapeutic conversation simulator — 32 AI-powered patient personalities, 8 psychological archetypes, real-time GPT-4o dialogue.
Try Demo
Luxury AI companion with voice synthesis, a cinematic orb presence, and premium subscription — live at matteo.mmkpcstudios.com.
Play Now
Health science simulation — contract work. A real-time visualization of biological racing mechanics built for science communication.
Sign UpOriginal tools, pipelines, and AI systems — open-source where possible. Check back soon.
Type a sentence — get a full-body human animation. Local, GPU-powered BVH generation via NVIDIA KiMoDo. No cloud. Nothing leaves your machine.
SourceScaffold a production-ready Next.js site from a single text prompt. Two API keys. No cloud account required.
SourceUnreal Engine automation script — batch-renames assets in a folder, appending '_Collectible' to each. Part of a UE5 game systems pipeline.
Source
Game Architect and systems builder with 15+ years across game development, real-time systems, and AI infrastructure. I build the tools that build the games — from Unreal Engine pipelines to cloud inference.
Currently leading MMKPC Studios: shipping titles on Steam, developing autonomous AI systems, and designing production pipelines that bridge creative vision with technical execution.
Looking for a game architect, systems builder, or technical director?